
GAAP net loss benefited from the reversal of expense of $47.7 million related to forfeitures of previously granted stock awards.ĭuring the three-month period ended June 30, 2022, GAAP net cash provided by operating activities was $100.8 million, as compared to $148.2 million in the same period last year.

GAAP net loss was $104.0 million, or $0.76 per share, as compared to net income of $152.3 million, or $1.30 per diluted share, for the comparable period last year. The largest contributors to GAAP net revenue were NBA® 2K22 Grand Theft Auto® Online and Grand Theft Auto V Red Dead Redemption® 2 and Red Dead Online Empires & Puzzles™ Tiny Tina's Wonderlands® WWE® 2K22 Rollic's hyper-casual portfolio Toon Blast™ The Quarry® and Top Eleven®. Digitally-delivered GAAP net revenue increased 40% to $1.0 billion, as compared to $740.8 million in last year’s fiscal first quarter, and accounted for 94% of total GAAP net revenue. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content, in game purchases and in-game advertising) increased 44% and accounted for 75% of total GAAP net revenue. GAAP net revenue increased 36% to $1.1 billion, as compared to $813.3 million in last year’s fiscal first quarter. For further information, please see the first quarter fiscal 2023 results slide deck posted to the Company’s investor relations website at /ir.įirst Quarter Fiscal 2023 Financial Highlights

In addition, the Company revised its outlook for fiscal year 2023, ending March 31, 2023, to include its combination with Zynga and provided its initial outlook for the second quarter of fiscal year 2023, ending September 30, 2022. (NASDAQ:TTWO) today reported strong results for the first quarter of its fiscal year 2023, ended June 30, 2022. NEW YORK-( BUSINESS WIRE)-Take-Two Interactive Software, Inc.
